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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Marlona Sky
Caldari D00M. RED.OverLord
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Posted - 2010.06.17 00:04:00 -
[1]
At work crew checking in. Great job guys.
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Marlona Sky
Caldari D00M. RED.OverLord
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Posted - 2010.06.17 15:22:00 -
[2]
Originally by: Snot Shot
I just want to step in here and remind everyone that this complete ass kicking took place right in the NCs own drivewayà
It is clear now that the NC FCs did not listen to all the intel that was coming in related to the hostile numbers present in adjacent systems.
Sheer negligence on behalf of these FCs produced the single greatest loss of Super Capitals the game has and will ever see. The fits on these Titans were amazing along with the **** they were tooling around with in their cargo holdsà
Everyone in the fight has said, ôThe fight was playable and lag was manageableààthe NC just tried to run too early. Had they stood to fight things could have been very different.ö..
So far Karma has claimed the following victims:
Playtex Legion û Lost 5 Titans, entire Region, and their will to liveà.
Goonies û Lost 3-Regions in 48 minutes along with their will to play the gameà.
NC û **** ed with the Russians and were set on fire loosing 6 Titans, 3 Moms, 25 Capitals, and their right to chest beat foreverà
I donÆt like to kick a man when he is down but whoever was leading the NC fleet into the fire should be called to the carpet on this one. You were negligent and have shattered the Northern Coalitions persona of being the best strategists in the gameà.
Your such a bandwaggoner.
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Marlona Sky
Caldari D00M. RED.OverLord
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Posted - 2010.06.17 15:59:00 -
[3]
I don't see any of these losses on the Northern Coalition kill board. Wasn't this the very kill board that NC toted around as being the most accurate kill board in the game? And yet, according to their kill board, it's like the fight never took place.
NC, what is wrong with your kill board?
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Marlona Sky
Caldari D00M. RED.OverLord
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Posted - 2010.06.17 16:38:00 -
[4]
Originally by: Vuk Lau
Originally by: Marlona Sky I don't see any of these losses on the Northern Coalition kill board. Wasn't this the very kill board that NC toted around as being the most accurate kill board in the game? And yet, according to their kill board, it's like the fight never took place.
NC, what is wrong with your kill board?
http://rawr.eve-kill.net/
or it is possible that they are removed from NC killboard (maintained by RZR) cause all those ships are alive. Few of them changed owners, but couple of them were already returned to rightful owners via petitions.
Are you saying that some or all of the titans and moms that died have been reimbursed from CCP via petition??
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Marlona Sky
Caldari D00M. RED.OverLord
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Posted - 2010.06.17 16:47:00 -
[5]
Originally by: Vuk Lau Where I said that. This morning we found 90% of caps and supercaps unpiloted on our cynopoints. Few of them are found in the meantime by other random ppl and boarded. Couple of them already returned to their owners.
Interesting news. So they just were magically found?
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Marlona Sky
Caldari D00M. RED.OverLord
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Posted - 2010.06.17 17:05:00 -
[6]
Razor, why would you remove API verified kills from the NC kill board?
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Marlona Sky
Caldari D00M. RED.OverLord
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Posted - 2010.06.17 17:18:00 -
[7]
Originally by: Deki
Originally by: boo3916
Originally by: Marlona Sky I don't see any of these losses on the Northern Coalition kill board. Wasn't this the very kill board that NC toted around as being the most accurate kill board in the game? And yet, according to their kill board, it's like the fight never took place.
NC, what is wrong with your kill board?
dont be silly, nc are a bunch of ***gots, they post kills but dont like to post losses, they like to pretend it didnt happen
I completely understand your frustration for being the exmember of alliance we disbanded so many times, but pls reffer to Morsus Mihi killboard for accuracy RAWR killboard
Morsus Mihi is using APIs from day one, and even before that we have dedicated people for making sure all losses are posted. You are prolly mad so you mistaken us with BoB/Ken/IT. They are famous for not posting their losses and for shooting their dying caps and supercaps to raise their k/d ratio.
I take it the "Do not post on any forums anywhere about that fight until I get my CCP friend to magically spawn our losses for us or you will be auto-kicked from the NC!" forum ban is over?
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Marlona Sky
Caldari D00M. RED.OverLord
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Posted - 2010.06.17 17:31:00 -
[8]
Originally by: GavinGoodrich Edit: Tired of all this "well if we didn't have any lag, this woulda happened" because that's all I ever hear anymore.
If it wan't for the lag, everyone would have had fun! c/d?
Seriously though. The lag is crap. Dying to a black screen is the worst. The Lag Monster is not aligned with anyone and losing ships to is is just utter crap.
If CCP can't fix this problem I wish they would hire a company or whatever to come in and get the job done. Anyways, time to get back to more pew pew and all that people.
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Marlona Sky
Caldari D00M. RED.OverLord
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Posted - 2010.06.17 17:56:00 -
[9]
Originally by: Vuk Lau Whole CSM recognize TQ being horrible as huge problem, and be sure we will push hard CCP on this matter.
So you think that when the CSM gets there they will ride into the CCP offices like white knights and demand CCP kill the Lag Monster and just like that it will be done?
What could the CSM possibly say or do that will help in this matter? You know damn well that when you say, "CCP! We of the CSM demand that you fix this post Domintion lag now!" that they will simply reply, as they have already done with the past CSM's with, "We are working on it."
Don't be so naive.
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Marlona Sky
Caldari D00M. RED.OverLord
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Posted - 2010.06.17 21:22:00 -
[10]
Originally by: Vuk Lau I will post more screenshots tomorrow from my office which has Adobe Photoshop CS5.
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Marlona Sky
Caldari D00M. RED.OverLord
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Posted - 2010.06.17 21:51:00 -
[11]
Originally by: Fred0
Originally by: Minigin That the titans magically respawned at beacons does not mean you did not lose them vuk.
You conveniently forget that those that have reappeared where the ones that legitimately jumped out but were respawned back in system at various times and now spawned again in the right system. The two of them that never loaded and got killed long after has not respawned. Atleast to our knowledge.
You guys should go back to your All Forum Ban again, your embarrassing yourselves.
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Marlona Sky
Caldari D00M. RED.OverLord
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Posted - 2010.06.17 22:12:00 -
[12]
Originally by: baltec1 This says it all.
I would file a petition to get my ears back but I found them a previous post back ready for me to put back on. Magic!
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Marlona Sky
Caldari D00M. RED.OverLord
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Posted - 2010.06.18 17:52:00 -
[13]
Wasn't the original purpose of the CSM when it was first incarnated to keep checks on such things so there is no more things ala T20 scandal stuff.
I am sure the CSM will rise to the occasion and have an unbiased approach to this new development.
Wait... isn't Vuk on the CSM?... oh shi..
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Marlona Sky
Caldari D00M. RED.OverLord
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Posted - 2010.06.18 20:59:00 -
[14]
Originally by: Mynxee Edited by: Mynxee on 18/06/2010 20:11:59
Originally by: Lord TGR
Originally by: Marlona Sky Wasn't the original purpose of the CSM when it was first incarnated to keep checks on such things so there is no more things ala T20 scandal stuff.
I am sure the CSM will rise to the occasion and have an unbiased approach to this new development.
Wait... isn't Vuk on the CSM?... oh shi..
Christ, this is getting bad. CSM is supposed to be for bringing suggestions and issues from the players to CCP. What you're thinking of is more likely to be IA, or Internal Affairs.
Your tinfoil hat is getting pretty oversized.
Actually Marlona is essentially correct. Although its role has evolved to focus more on player raised issues,
Quote: The purpose of the CSM is to represent society interests to CCP. This requires active engagement with the player community to master EVE issue awareness, understanding, and evaluation in the context of the ôgreatest good for the greater player baseö. The scope of issues is restricted only to EVE, its ongoing development, and limited meta (out-of-game) issues which have direct relevance to the EVE universe.
This text was taken from the CSM Summary written by CCP Xhagen. The way I interpret it, demanding transparency from CCP related to suspected CCP wrong-doing in-game is still within the CSM's charter. If CCP doesn't report to players about "6NJgate" before next week's Summit, I'm sure CSM will be asking questions. Whether we get answers--or can share them--or are able to convince CCP to do so--remains to be seen.
/me tips hat, which surprisingly, is not made out of tinfoil
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Marlona Sky
Caldari D00M. RED.OverLord
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Posted - 2010.06.19 00:54:00 -
[15]
Originally by: GM Grimmi One of the resulting problems was the revival of ships that had been killed during the fight, including a few super-capitals.
Just making sure you all realize that CCP confirms those ships NC are toting around are in fact the ghost ships. The real ones perished in flames. Only after DT did these ghost ships appear. So stop trying to spin this into, "Our ships made it out and the ones that died were the ghost." damage control.
Do not get too attached NC. I await the tears as CCP removes them from the game, hopefully soon before NC uses these ships in combat and that in fact should be borderline exploit. If they do not, then there is some serious, I mean serious meta-gaming bull**** going on.
CSM, I await your findings as well. Anyways, all the rest of the EVE community can do is just wait to see how far this rabbit hole goes.
Vuk, how much ISK did you lose?
Also, in before the NC spin... I mean in after the NC spi... oh.. **** it. This whole thread has been NC spin damage control on overload.
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Marlona Sky
Caldari D00M. RED.OverLord
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Posted - 2010.06.19 04:01:00 -
[16]
Originally by: Cyrus Doul
Originally by: Marlona Sky
Originally by: GM Grimmi One of the resulting problems was the revival of ships that had been killed during the fight, including a few super-capitals.
Just making sure you all realize that CCP confirms those ships NC are toting around are in fact the ghost ships. The real ones perished in flames. Only after DT did these ghost ships appear. So stop trying to spin this into, "Our ships made it out and the ones that died were the ghost." damage control.
Do not get too attached NC. I await the tears as CCP removes them from the game, hopefully soon before NC uses these ships in combat and that in fact should be borderline exploit. If they do not, then there is some serious, I mean serious meta-gaming bull**** going on.
CSM, I await your findings as well. Anyways, all the rest of the EVE community can do is just wait to see how far this rabbit hole goes.
Vuk, how much ISK did you lose?
Also, in before the NC spin... I mean in after the NC spi... oh.. **** it. This whole thread has been NC spin damage control on overload.
Marlona, ты мне нравишся, но если бы ты не отвечала в форуме на русском, я бы присоединился к R.ol.
I don't speak Russian but maybe one of my Russian mates could translate for me.
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Marlona Sky
Caldari D00M. RED.OverLord
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Posted - 2010.06.19 13:51:00 -
[17]
Originally by: Fred0 I think you're over analyzing it.
Really? I simply pointed out key words. Read it slowly. Now if the GM misspoke then I'm sorry but that is not my fault.
Originally by: Fred0 The GM doesn't adress the original problem at all from our pov and as such he might just be expressing himself clumsily.
What about our pov? Better yet, how about CCP point of view.
Originally by: Lord TGR Yoda ****
I read your post which was long, and I agree with it. But it is really annoying that you wait till your buddies lose huge before you run in here and post some Yoda **** and then see people quoting it and such. Where was this post when others lost big due to the Lag Moster?
I guess when it happens to your enemies all seems fair. When it happens to you, there is something wrong and should be fixed. I for one just wish the lag was gone, and we could get back to playing the game without having to factor in every move, fleet fight, strategy, whatever around this bull**** lag.
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Marlona Sky
Caldari D00M. RED.OverLord
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Posted - 2010.06.19 15:16:00 -
[18]
Originally by: Fred0 He was expressing it exactly from your pov unless I'm mistaken. For you, you killed the ships and reappeared due to some bug and as such they should be removed. That's what your side has said all along. Perhaps you can clarify what separates your pov from what he expressed.
CCP are still figuring out what to do with this. They were notified of this problem atleast 6 months ago. We can only hope this incident puts some urgency into that inquest.
The GM simply stated what happened. Right now they are investigating why the ships revived after DT. But please, keep desperately trying to spin everything how you like. You need a new turntable.
Originally by: Lord TGR I didn't write it when PL lost their titans, because I was hoping CCP would find and fix the problem. I didn't write it when Atlas lost their cap fleet because I wasn't paying attention to CAOD at the time to see just how much asshattery was going on. Same with CVA. And I was still hoping CCP would have a fix "soon".
Well that is refreshing... oh wait, but in the same post you put...
Originally by: Lord TGR I would've said the same damn thing if it had happened to IT, Atlas, AAA, ROL or whoever the ****. I'll admit to feeling a bit of glee when it happens to my "enemies", because hey, they're on the other team, but that doesn't stop me from feeling very strongly that this whole situation is ****ed up and that it shouldn't have happened. And don't you even dare to insinuate that I mean anything otherwise.
So much for that refreshing part. *sigh* Sorry if i don't pat you on the back for your original post. Your, "I'm not gonna say a word." ..... "Wow. Again, not gonna say a word." ..... "LOL, sucks for them. Not gonna say ****."... then... "Oh WTF! My friends!!!! Now this will not stand! RAAAAGGGEEEE!!!!"
Originally by: Lord TGR Exactly. Focus on this bit, and less on the tinfoilhattery above. You'll get further with that.
This is my fault. That statement was meant to be read separate and I should have put in a double space or line or something. Apologies.
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Marlona Sky
Caldari D00M. RED.OverLord
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Posted - 2010.06.19 15:41:00 -
[19]
Edited by: Marlona Sky on 19/06/2010 15:44:05
Originally by: Lord TGR
Originally by: Marlona Sky So much for that refreshing part. *sigh* Sorry if i don't pat you on the back for your original post. Your, "I'm not gonna say a word." ..... "Wow. Again, not gonna say a word." ..... "LOL, sucks for them. Not gonna say ****."... then... "Oh WTF! My friends!!!! Now this will not stand! RAAAAGGGEEEE!!!!"
Wow. You really are literally awful at comprehending what I wrote.
I am simply saying I am not going to pat you on the back about your post. If it had come sooner, or you posted it in the threadnoughts where your enemies lost big when lag screwed them over it would have more meaning.
________________________FAT LINE TO SEPERATE THE BELOW INTO A SEPERATE STATEMENT________________
I now will simply say the lag problem needs fixed and the ghost ships that appeared after DT need to be removed from the game along with any fittings/whatever in cargo that came with them.
EDIT to reply to your EDIT:
You completely dodged what I said. Either way, if you would like to take this to a private convo I am online right now so we can 1v1 convo this instead of spamming COAD?
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Marlona Sky
Caldari D00M. RED.OverLord
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Posted - 2010.06.20 02:46:00 -
[20]
Edited by: Marlona Sky on 20/06/2010 02:47:31
Originally by: Meno Theaetetus
(hurf)
Someone debunk this for me.
When the ships went to jump out, although the consumption of fuel and cap is un-provable, what could be classed as proof is the location of where the ships were found.
It seems obvious that the relationship between the location were the ships were found un-piloted is evidence between the cap and its exit cyno. If the ships had not been able to jump out due to tackle, the correlation between un-piloted 'ghost' ship and its exit cyno would be inexplicable.
ItÆs a well known bug that if a ship jumps to a beacon, if the beacon becomes unavailable for some reason during the transfer, ie the ship logs off, the beacon goes down etc, the server will freak out and most of the time drop you at the same position in space in the target system as were you jumped from, sometimes it just drops you at some random point in space.
What's important is that the ships landed in the same system they tried to jump to, they must have been stuck in some kind of proxy or buffer between systems, perhaps this was even what caused the system crashes during the downtime before the ships were found, the buffers were cleared and the ships stuck in limbo appeared in the system they should have appeared in the day before.
tldr - the ships appeared were they did because under normal game mechanic they would have successfully jumped out to safety, and therefore would not have been killed.
(/hurf)
Ok, I present the CCP Game Master reply in this thread, bolding for you:
Originally by: GM Grimmi During the fleet-battle in 6NJ8-V on June 16th server performance was adversely affected by load issues. One of the resulting problems was the revival (meaning it was dead and then brought back to life) of ships that had been killed during the fight, including a few super-capitals. We want to clarify that this was due to database issues, which are still under investigation û the ships were NOT returned by GameMasters. This matter is still being investigated and further information will be forthcoming when available.
CCP Game Master's words ladies and gentlemen. API verified kill mails went out. They are investigating why the above revival of the ships, including the super-capitals happened.
The lag is horrible for everyone. I hope that it ends soon.
On a related story, I lost a Proteus in a mission sometime and made a thread about it (can't find it now) because... on my end, I made it out in structure and warped to a station. When in fact, I did lose it, and the ship I had was a ghost. I was stuck at the station, in Dodixie I think. Anyways, I petitioned, GM informed me that I was in a 'ghost' ship and the Proteus did die. "But I am here in it now, everyone at the station can see me in the ship, so it must be a real ship." I said.
Moments later, a Jove ship appeared next to me. "Thank God a GM is here to help me out." I thought to myself. And help me out he did, I was vaporized for all to see, even people talking about the Jove ship wasting me local.
I was still stuck in the Proteus and had to wait till DT for them to sort it out. I lost the Proteus but they had to investigate and fix the problem, just like what is happening now. Anyways, cool story bro and all but not much we can do now but wait till CCP says why the ships were revived.
Those that are currently in the ghost ships, watch your scanner for Jove please.
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Marlona Sky
Caldari D00M. RED.OverLord
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Posted - 2010.06.20 17:18:00 -
[21]
So which form do I fill out to get a duplicate ghost ship of all the ships I have lost to black screen?
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Marlona Sky
Caldari D00M. RED.OverLord
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Posted - 2010.06.20 17:41:00 -
[22]
Originally by: Ishbu Same Form I get to fill out to magically make your ship come back to local after you jump out and blackscreen in a new system so I can get killmails?
Hehehe...
I'm more just bumping this in hopes we can get an update from CCP on their investigation to the ghost ships.
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Marlona Sky
Caldari D00M. RED.OverLord
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Posted - 2010.06.20 18:03:00 -
[23]
Originally by: Josiphine Noir I have a feeling that if NC is allowed to keep the ships you will end up crying foul and continue on the "CCP Sucks" train but if they aren't you will suddenly love CCP and praise them for making such a wonderful and playable game
If CCP allows the ghost ships to remain (keep in mind it was not just NC that boarded the ghost ships that appeared after DT, long after the battle was over, so stop thinking I'm just for their removal because NC is gloating about it) it would be a very hard blow to EVE both in game and out of game. It will be like the T20 scandal all over again. And I am sure everyone, including CCP can remember the extremely bad press they got for that across many gaming websites and magazines.
Duped items are horrible for any game, especially for one like EVE which when something is destroyed, you can not simply walk back and get everything back like in WoW. If these duplicate ships and fittings are allowed to stay in the game, then EVE is no better than WoW and we lose the edge we have over that game. The two main things I like about this game the most is one server and when things are blown up, it has meaning.
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Marlona Sky
Caldari D00M. RED.OverLord
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Posted - 2010.06.20 18:29:00 -
[24]
Originally by: Ishbu So what happens if CCP determines from Server logs that infact the ships did jump and the bug was them respawning, "ghosting", back in 6nj? That is a valid outcome as is the "ships died, ghost ships are deleted."
If that was the case then GM Grimmi's post was incorrect. He clearly states the ships had died. Which I am sure he checked the infamous logs before posting that. Why do you guys keep conveniently forgetting about his post?
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Marlona Sky
Caldari D00M. RED.OverLord
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Posted - 2010.06.20 20:15:00 -
[25]
Originally by: Snot Shot
Originally by: Fred0 Then you should already be doing that. They allowed PL to board 20 of their caps that died in Y-2ANO after the following DT.
How would PL have done this if IT had control of the system after DT? Their KB from that date and after looks like IT camped the cyno spot for days after waiting for people to log in?...I am calling bull**** on the PL boarding ghost ships after DT and if they black screened they never would have been able to jump out either so dont give me that ****...
That's because Fred0 is a liar.
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Marlona Sky
Caldari D00M. RED.OverLord
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Posted - 2010.06.20 23:43:00 -
[26]
Edited by: Marlona Sky on 20/06/2010 23:44:28
Originally by: Flikoo It seems like you wish the NC titans to be destroyed because they are NC
Let me clarify for you on my feelings about this. All duplicate items including ships should be removed from the game no matter who is in possession of them. Even Vuk said that a non-NC person boarded one of the Titans that was revived after DT. I do not care who has them. They died and whatever blew up with it should stay dead.
Originally by: Flikoo It's also a very easy arguement to say those titans surviving are just as possible as them dieing if lag was not a major variable in the battle.
Multiple people said the battlefield was bubbled to hell and back. So maybe, they did the jump thing, and then the server said, "Oh no you didn't!" and made them say even though on the players view he gets the cap loss thing. But hey, we can theorize back and forth all we want till we are blue in the face on what could have happened and things. All I care about is ships and fittings that die stay dead.
Originally by: Flikoo The second, is that lag shouldn't be the deciding factor of a battle, but in the case of EVE nullsec it is, and in this certain battle some Titans should've gotten out but didn't due to lag.
Now how do you know they should have gotten out? There are is an infinite amount of things that could have happened if lag was not happening. And in a fight involving over a thousand players, no one will ever know. The only thing we can do now is wait for CCP to tell us why the ships that were killed, were revived after DT. I can counter argue your capacitor jump usage with the server showed they were tackled but due to lag, the client on the player side did not register this and thus issued a jump command and used capacitor blah, blah, blah... Ever warp off and then get rubber banded back because you in fact did not warp off on the CCP server side? Yeah, this could be something similar to that. But in the end, we will just have to wait for the CCP findings.
Originally by: Flikoo Currently lag is the deciding factor of battles, and currently all alliances try to use this to their advantage, so instead of using shameless talk and your female avatar to win the hearts of all us fearless forum warriors, you could just leave it up to the GMs and server logs.
We all know lag is a deciding factor right now. I stated that it should not be. Which I am sure 100% of everyone who logs into this game wishes that was the case too.
So in closing, no I did not contradict myself at all. Sorry if me going off what the GM said in this thread upsets you. Maybe you should read it and go off of it as well?
EDIT for Lord TGR: I agree, this new post Dominion effect is definitely not good. CCP, what say you?
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Marlona Sky
Caldari D00M. RED.OverLord
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Posted - 2010.06.21 03:56:00 -
[27]
Originally by: Lord TGR
Originally by: Marlona Sky Now how do you know they should have gotten out? There are is an infinite amount of things that could have happened if lag was not happening. And in a fight involving over a thousand players, no one will ever know. The only thing we can do now is wait for CCP to tell us why the ships that were killed, were revived after DT. I can counter argue your capacitor jump usage with the server showed they were tackled but due to lag, the client on the player side did not register this and thus issued a jump command and used capacitor blah, blah, blah...
If CCP have made it so the client decides when to not just try to initiate cynoing out, but to actually perform the whole "start the new process on the new server"-procedure, then we have a nice way of cheating within EVE. I'm hoping that this isn't the case, and that the sensible thing is the case, i.e. yes, the client tells the server to initiate cynoing out (just like you can cycle your guns by manually deactivating them on the guy you're shooting at), the server checks if the client's ship is actually tackled or not, and only then initiates the cyno procedure and transfers control of the client's ship to the new node, but either can't clean up the old ship properly due to CPU usage, or the act of cleaning up a ship's session is seriously down-prioritized (what with the problem of ghost ships on your overview even if you've shot them 10-15 minutes (or a few hours vOv) ago.
Actually, the latter would explain why the ships we kill in high load situations stick around so damn long. They're damn annoying.
Originally by: Marlona Sky Ever warp off and then get rubber banded back because you in fact did not warp off on the CCP server side? Yeah, this could be something similar to that. But in the end, we will just have to wait for the CCP findings.
The warp and rubberband back is probably because your client is setup to pretend to start warping to make you less about lag, and once every second (or whatever) the server is telling the client "oh no you didn't, this is where you're supposed to be at", and the client starts all over again trying to warp, is told "oh no you didn't" etc etc etc.
I'm serious, if they've shortcircuited the client to the extent it can initiate cynoing and get you transferred to a different node without being corrected fairly quickly (...we are talking about a loaded node, so "quickly" may be relative), then we have a much, much bigger problem on our hands, and this should definitely be prioritized right up there with figuring out where the gridload/session change issue came from.
Note I said where, not when.
Not entirely sure but I gather you are basically saying, "The lag sucks ass right now and ruins fleet fights and other game mechanics." To this, I agree over 9000%.
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Marlona Sky
Caldari D00M. RED.OverLord
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Posted - 2010.06.21 04:24:00 -
[28]
Originally by: Lord TGR
1) the GMs have manually put them there
Can't be that because:
Originally by: GM Grimmi the ships were NOT returned by GameMasters.
So that leaves us with:
Originally by: Lord TGR 2) they did indeed cyno out to that system, and thus either weren't tackled and should've been safe, or 3) the client tricked the destination node to accept them even if the source node had them tackled, in which case we have a nice way of cheating your way out of a heavily loaded system, which would be a very, very serious issue and one of the top priorities of CCP to find and close.
So yeah, I agree. Now we just have to wait for the official CCP findings on their investigation. Anyone down for an office pool on when this will be without going over on the time and date?
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Marlona Sky
Caldari D00M. RED.OverLord
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Posted - 2010.06.21 05:54:00 -
[29]
Originally by: Veronique deEstelle
Originally by: Marlona Sky
Originally by: Ishbu So what happens if CCP determines from Server logs that infact the ships did jump and the bug was them respawning, "ghosting", back in 6nj? That is a valid outcome as is the "ships died, ghost ships are deleted."
If that was the case then GM Grimmi's post was incorrect. He clearly states the ships had died. Which I am sure he checked the infamous logs before posting that. Why do you guys keep conveniently forgetting about his post?
He also states that they still investigating the case. Why do you guys keep reading only the part of his post that fits your agenda?
I already read all of his post and commented and all on everything. Perhaps you should read the whole thread before posting.
But again, right now we are just doing the waiting game. We are all tired of theorizing and such. We are simply waiting for the CCP findings. Which, no matter what happens, I am sure there will be a lot of rage. Maybe they will just wipe out every ship that was involved in the fight? Now that would be lulz.
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Marlona Sky
Caldari D00M. RED.OverLord
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Posted - 2010.06.22 02:03:00 -
[30]
Originally by: Daedhead
Originally by: PCaBoo So I guess the following no longer applies? Cuz I got a bunch of ships I lost, that I would like to repetition :D
Quote: Hi, If you are part of a fleet engagement, being in the same system, we cannot reimburse, no matter the condition of our server. If we start reimbursing in those conditions than any party can force reimbursement by simply getting enough pilots to produce lag or any other side effect of a heavy load. That means we would have to reimburse any and all losses from every fleet engagement, including changes to sovereignty or the loss of sovereignty structures. Our petition system and reimbursement policy would become a tool for in game parties to defend their assets or to manipulate the political and military landscape. For these reasons we cannot deviate from our policy and for these reasons we cannot reimburse any losses suffered from a fleet battle. With kind regards, GM ####### The EVE Online Customer Support Team CCP Games
Actually this very policy is why CCP won't remove the duped titans.
You are assuming an awful lot there. They are investigating are they not?
This entire thread is nothing but people that are part of the NC or fan boys that are hoping CCP does not remove the ships that appeared after DT, and people that are part of the SC or fan boys that are hoping CCP does remove the ships that appeared after DT.
Lets just wait for the findings from the investigation. How many days has it been anyways?
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Marlona Sky
Caldari D00M. RED.OverLord
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Posted - 2010.06.22 20:24:00 -
[31]
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Marlona Sky
Caldari D00M. RED.OverLord
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Posted - 2010.06.24 23:32:00 -
[32]
Edited by: Marlona Sky on 24/06/2010 23:32:35 Relax guys. It was a bug(s) that caused <insert whatever fits your spin here> and they are trying to figure out what. It is a lose lose situation for CCP right now. If they remove them NC + all supports of NC will scream that SC has DEVs working for them. If they stay then SC + all supports of NC will scream that NC has DEVs working for them.
Why would anyone be in a rush to face that mess?
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Marlona Sky
Caldari D00M. RED.OverLord
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Posted - 2010.06.25 02:00:00 -
[33]
Originally by: PCaBoo
Originally by: Marlona Sky Edited by: Marlona Sky on 24/06/2010 23:32:35 Relax guys. It was a bug(s) that caused <insert whatever fits your spin here> and they are trying to figure out what. It is a lose lose situation for CCP right now. If they remove them NC + all supports of NC will scream that SC has DEVs working for them. If they stay then SC + all supports of NC will scream that NC has DEVs working for them.
Why would anyone be in a rush to face that mess?
I think it's better to **** off half of eve or the other, rather than enrage us all. :p
NC are not enraged at the moment. They have the ships that are under investigation and are using them daily. They are in no rush for an answer on the possibility they are taken away.
My guess is CCP has the answer already. Right now they are trying to come up with a careful way to present the results to the players to have the least possible rage at them.
For anyone that would like a smiley presentation on current and past events on this, please see below:
Before Fight NC: SC:
NC Jumps Into Trap NC: SC:
NC Loses Supercaps NC: SC:
Right after DT NC: SC: CCP:
Hope everyone is up to speed now. |
Marlona Sky
Caldari D00M. RED.OverLord
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Posted - 2010.06.25 07:54:00 -
[34]
Originally by: Anikadir So I take that if you lose your SC or Titan to a lagfest (or any other ship for that matter), you can now file a petition and ask for it to be reimbursed as the precedent has been set by NC getting theirs back, no questions asked
First of all, the GM specifically stated they were not returned by a GM. Second of all, questions are being asked and CCP are investigating. |
Marlona Sky
Caldari D00M. RED.OverLord
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Posted - 2010.06.27 02:30:00 -
[35]
10 days now CCP. Any updates on the incident?
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Marlona Sky
Caldari D00M. RED.OverLord
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Posted - 2010.06.28 13:31:00 -
[36]
Originally by: Deki I will post update when CCP publishes minutes from CSM meetings.
Vuk
And why the **** do you have more info than the rest of us? This ship resurrection after down time affected all of us at the same time. CCP should share any new information with all of us at the same time.
Unless of course your trying to secure more bets and then let CCP know it is ok for them to let the rest of us in on the big secret? It has become quickly obvious representing the player base as well as communicating with us is the very last thing on your agenda. How quickly once elected some CSM delegates turn their back on the community.
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Marlona Sky
Caldari D00M. RED.OverLord
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Posted - 2010.06.28 15:40:00 -
[37]
Originally by: Rakshasa Taisab Cause CCP did what we players have been clamoring for all the time, to involve the community representatives in important policy/gameplay decisions.
And not you're going all EMO and I WANT MY TOYS on them when they do?
Just sit back, relax, and wait for the details to work their way through CCP, the GMs, etc so they have a new policy when it comes to conflicts between DB, nodes and killmail servers.
I would just rather CCP talk to us directly instead of the CSM if as we saw before, CSM member using inside information to make some bills of other players in betting then CCP decides to talk to us. But whatever. lol Anyone that is foolish enough to make bets against someone who has inside information that decides to hold it back till he gets rich off the players deserves to lose their ISK.
Most likely CCP is gonna wait till after this patch tomorrow to announced their findings, the patch will hopefully include a fix to keep the players PC and CCP server on the same page so when someone tries to jump out they either do and live or they don't and die and everyone sees exactly that and also makes sure dead ships stay dead. One can only hope...
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Marlona Sky
Caldari D00M. RED.OverLord
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Posted - 2010.06.28 19:16:00 -
[38]
Originally by: Kikki Di'je
Originally by: Marlona Sky How quickly once elected some CSM delegates turn their back on the community.
Someones bitter...how about you take that deep breath and step away from the keyboard. You are far from anyone important to be demanding anything.
Stop crying already, makes Evil Thug's emo rage look like Barney in comparison.
I just want some answers. But please alt, keep saying every response I do is mad or emo or bitter or whatever makes you happy.
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Marlona Sky
Caldari D00M. RED.OverLord
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Posted - 2010.07.02 18:13:00 -
[39]
I didn't think Vuk Lau would be able to pull it off.
Congrats NC.
Please ensure your signature is within the allowed size of 400 x 120 pixels with a maximum file size of 24,000 bytes. Navigator |
Marlona Sky
Caldari D00M. RED.OverLord
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Posted - 2010.07.02 19:29:00 -
[40]
Originally by: Straight Hustlin Since you've stated that "We will not be passing judgment on what should have happened during this battle nor alter the outcome in any way"
Does that mean you will be returning the titan to white noise which they found unpiloted floating in space?
Or are we going on a double standard here?
I don't think the NC pilot that is currently sitting in it would appreciate that very much.
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Marlona Sky
Caldari D00M. RED.OverLord
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Posted - 2010.07.03 04:58:00 -
[41]
Originally by: darius mclever
Originally by: Marlona Sky
Originally by: Straight Hustlin Since you've stated that "We will not be passing judgment on what should have happened during this battle nor alter the outcome in any way"
Does that mean you will be returning the titan to white noise which they found unpiloted floating in space?
Or are we going on a double standard here?
I don't think the NC pilot that is currently sitting in it would appreciate that very much.
Who cares? CCP Grimmi said ... that no GM should have intervened with the outcome of the fight and what happened to the ship afterwards. Congratulations to WN for a new titan?
NC was able to immediatly be on hand ready to recover all respawned super carrier with the exception of the titan that White Noise got to first. Then CCP took away said titan away from White Noise and gave it to NC.
Oh well, such is the way of things in the sand box. v0v
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Marlona Sky
Caldari D00M. RED.OverLord
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Posted - 2010.07.03 20:04:00 -
[42]
There was a titan that White Noise found and boarded before NC was able to. Found in the very same fashion as NC found and boarded the other super capitals that were found after down time. My question is:
If CCP are going to let the outcome of that lagbugfest stand as it is, then why did CCP take away that titan from White Noise and give it to NC?
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Marlona Sky
Caldari D00M. RED.OverLord
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Posted - 2010.07.03 20:38:00 -
[43]
Originally by: kra torii If they are not in my coalition, I am going to say they are bitter no matter what they say, even if what they are saying is a legitimet question.
*mountain oysters*
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Marlona Sky
Caldari D00M. RED.OverLord
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Posted - 2010.07.04 17:22:00 -
[44]
Originally by: Drak Min So, all the people complaining this or that. You want the spawn ships destroyed as it was due to a flaw in the game? Ok fair enough, then lets enforce the EULA on the individuals who set the trap to illicit the desired result of lagging out the node. Yes, NC jumped a bunch of ships in, was it done with the intention of nod lag? Probably not, its more their MO to bring excessive firepower. Did WN/friends then load/login/wtfever to topple the infrastructure with intention of the end result of node lag? Probably as it's a known game design flaw. And to my understanding intentionally abusing a known flaw within a game design is typically labeled as exploiting. So, lets destroy the ships and then account ban all of the individuals who laid the trap that resulted in the exploit taking place. Problem solved, everyone is happy as CCP did what is right. Or better yet, CCP releases the logs showing the ships that jumped out were in fact clear of the system and then reappeared in 6NJ at which time they were eventually killed and move on. CCP is giving both sides a way out w/o putting any names to shame in the process. Take it as a bone they're throwing you. Otherwise, scream for the ships to be destroyed and make sure you scream for the exploiters to be banned as well.
So you basically said when NC goes into a system it is to bring superior firepower but when SC goes into a system it is to cause lag?
Would it not be a more fair assumption that everyone tries to bring everything they can and if lag happens they hope the enemy gets it and not themselves?
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Marlona Sky
Caldari D00M. RED.OverLord
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Posted - 2010.07.04 20:26:00 -
[45]
Originally by: Drak Min No, what I'm saying is, when someone brags of "setting a trap" and the trap is based on the premise Group A will most likely do Task Blob so when this is initiated Group B does Task Login with the intention of causing Effect Lag, it's intentionally abusing a game design failure for your own benefit which in most mmos i've played typically is referred to as exploiting and results in some sort of punishment. I would go back through and sift through all the ramblings and remarks of this thread to show who was doing the bragging, but seriously, I don't care enough one way or another.
The point of my previous point stands, If you wish CCP to remove the ships, then you should be asking for the logs to be presented actually showing the ships were killed before they jumped to their target systems AND asking for perm bans on the individuals who decided to use a known system failure to lag the system out, CCP would have the means of figuring that out pretty simply as how many of WN/Co2/etc (the individuals bragging about their trap) were in system, how many logged into system, how many jumped into system etc. Extra work all around which CCP should be doing anyways, their stance on noninvolvement in fleet fights is absolutely spedtastic thinking as it promotes more and more abuse of failing game mechanics and less and less strategy.
And before anyone says it: Everyone should be held to the same standard. CCP should have done this in previous fights that had similiar endings(large force spam logins/etc to force a node failure).
So you are saying that WN/Co2/etc were logged off not to hide their numbers but so when they logged in it would cause lag?...
So if you log in, and it causes lag you should be banned ehh?...
Either you are an idiot or trolling. Probably both. I'm sure no matter what the outcome of your theory you will pronounce to the world that you were trolling and self proclaim yourself a winner in some personal competition with yourself. Which is just sad.
Please take your wild theories elsewhere. This is COAD, where nothing but truth and solid facts are told in all threads.
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Marlona Sky
Caldari D00M. RED.OverLord
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Posted - 2010.07.05 07:33:00 -
[46]
Originally by: Lord TGR Or have all the major factions wardec eachother and go back and forth between the major trade hubs and agent systems and do 100v100 or 200v200 fights, just to bring the nice features of lag/gridload/session change to the general public so they know what to demand fixed.
xing up to bring lag to all major mission hubs!
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